One-line outcome — what shipped, and for whom.
I help studios, startups and indie developers turn game ideas into playable products.
Visual novels and adventure games — 2D or 3D — from prototype to Steam release.
Selected work
One-line outcome — proof of craft and shipped-product ability.
Red Dad Redemption
Built from scratch in 3 weeks.
What I build
How it works
Contact
Send the form with what you’re making and your budget range. You’ll hear back within 24 hours — usually within the hour.
Plan
We scope it together and you get a written fixed quote within 48 hours.
Production
I assemble the team the project needs — artists, musicians, voice actors — and build. Regular playable builds, one point of contact.
Review
Polish pass, your feedback rounds, and handover with source.
What clients say
Placeholder — a lead client quote from spec §16 drops in here once collected. Nothing on this page is an invented testimonial.
Placeholder for the secondary quote — italic, quieter, supporting the lead.
Latest from the blog
The three most recent posts render here once the blog collection exists (Phase 1 item 4) — starting with the two cost guides.
Have a game idea? Tell me about it.
You’ll hear back within 24 hours — usually within the hour.
Start your project