Marrow Tap

Game development · Mariusz Klimek

I help studios, startups and indie developers turn game ideas into playable products.

Mariusz · Developer

Visual novels and adventure games — 2D or 3D — from prototype to Steam release.

★ 4.9 · 55 reviews Fiverr Pro vetted 7+ years Shipped on Steam ~1h response

Chapter 01

Selected work

All projects →
≤3s loop TODO §16 · gameplay clip · muted · poster fallback

TODO §16 · client flagship

One-line outcome — what shipped, and for whom.

TODO engineClient work
Case study →
≤3s loop TODO §16 · gameplay clip · muted · poster fallback

TODO §16 · own game

One-line outcome — proof of craft and shipped-product ability.

TODO engineIn dev
Case study →
≤3s loop TODO §16 · gameplay clip · muted · poster fallback

Red Dad Redemption

Built from scratch in 3 weeks.

TODO engineShipped
Case study →
Chapter 03

How it works

Reply < 24h — usually ~1h
01.

Contact

Send the form with what you’re making and your budget range. You’ll hear back within 24 hours — usually within the hour.

02.

Plan

We scope it together and you get a written fixed quote within 48 hours.

03.

Production

I assemble the team the project needs — artists, musicians, voice actors — and build. Regular playable builds, one point of contact.

04.

Review

Polish pass, your feedback rounds, and handover with source.

Chapter 04

What clients say

TODO §16 · real quotes + named clients
Placeholder — a lead client quote from spec §16 drops in here once collected. Nothing on this page is an invented testimonial.

TODO §16 — client name · company

Placeholder for the secondary quote — italic, quieter, supporting the lead.

TODO §16 — client name · company

Chapter 05

Latest from the blog

Wired to the blog collection in item 4

The three most recent posts render here once the blog collection exists (Phase 1 item 4) — starting with the two cost guides.

You

Have a game idea? Tell me about it.

You’ll hear back within 24 hours — usually within the hour.

Start your project