Slutty Bass
Full game delivered in ~8 weeks by an assembled team of 15+ artists and developers.
Both halves of the same proof: shipped work for clients, and shipped games of my own. Every project gets a case study — brief, constraints, what was built, result.
Full game delivered in ~8 weeks by an assembled team of 15+ artists and developers.
A point-and-click adventure set on a First Nations reserve in northern Quebec.
A point-and-click adventure about a stranded traveler in a small northern town.
Built from scratch in 3 weeks.
A detective adventure about solving a string of murders.
A 3D adventure in development — the flagship proof that narrative games aren't a 2D-only offer here.
You’ll hear back within 24 hours — usually within the hour.
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