Marrow Tap

Services · Unity

Hire a 2D Game Developer

Some projects don’t fit a genre label — a 2D game with its own mechanics, a branded mini-game, a prototype that has to exist by next month. This page is for those: general 2D game development in Unity, from the first playable to the Steam release.

Seven-plus years of professional 2D work sit behind this — client projects and my own shipped games. I built Red Dad Redemption from scratch in three weeks; Slutty Bass shipped in around eight weeks with a production team of 15+ artists and developers that I assembled and led. Fast when the scope is tight, scaled when the project demands it.

The narrative specialization (visual novels, adventures) is the flagship — but the 2D engineering underneath it is general-purpose: physics, UI, systems, integrations, performance.

Chapter 01

Who this is for

Startups & agencies

A playable prototype for a pitch, a branded game for a campaign — speed, communication, and fixed scope are the whole game here.

Solo creators & studios

You need senior 2D Unity hands: systems that don’t collapse under content, clean project structure, and builds that pass store review the first time.

Anyone with a deadline

Three weeks to a shipped game is on my portfolio, not a slogan. If the date is real, the scope conversation happens first and honestly.

Chapter 02

What's included

  • Unity project architecture: scenes, systems, data, and tooling that survive growth
  • Gameplay programming: mechanics, physics, AI, game feel
  • UI/UX implementation, menus, settings, save systems
  • Art and audio commissioned through the assembled team as scoped
  • Steam/itch.io integration, achievements, builds, and launch support
Chapter 03

Example projects

All projects →
≤3s loop TODO §16 · gameplay clip · muted · poster fallback

Slutty Bass

Full game delivered in ~8 weeks by an assembled team of 15+ artists and developers.

UnityClient work
Case study →
≤3s loop TODO §16 · gameplay clip · muted · poster fallback

Red Dad Redemption

Built from scratch in 3 weeks.

TODO engineOwn game
Case study →
≤3s loop TODO §16 · gameplay clip · muted · poster fallback

Dead Cipher

A detective adventure about solving a string of murders.

TODO engineOwn game
Case study →
Pricing

Starting points

Prototype / MVP

from $4,000

core mechanic playable, 2–4 weeks

Small complete game

from $10,000

finished, shippable

Full production

from $50,000

commercial release, assembled team

Anchors are total project budgets covering the assembled team — identical here and on Fiverr. Details and cost drivers on the pricing page.

FAQ

Common questions

How much does a 2D game cost to develop?

From $4,000 for a playable prototype, from $10,000 for a small complete game, from $50,000 for full commercial production. Content volume, art source, and platform count move the number — the cost guides on the blog give the full breakdown.

How fast can you deliver a prototype?

Two to four weeks for a core-mechanic prototype is the standard window. Red Dad Redemption — a complete small game, not just a prototype — took three weeks from scratch.

Do you take programming-only engagements?

Yes. If you have an artist and a design, I slot in as the development side. If you don’t, the production team model covers art, music, and the rest as in-quote line items.

Why Unity and not another engine?

Unity is where my seven years of 2D depth are, it covers every platform that matters, and it handles both 2D and 3D — which keeps doors open mid-project. For narrative-specific projects, Ren’Py or AGS may win instead; engine choice always gets justified in the quote.

You

Have a game idea? Tell me about it.

You’ll hear back within 24 hours — usually within the hour.

Get a fixed quote in 48 hours