Slutty Bass
Full game delivered in ~8 weeks by an assembled team of 15+ artists and developers.
Some projects don’t fit a genre label — a 2D game with its own mechanics, a branded mini-game, a prototype that has to exist by next month. This page is for those: general 2D game development in Unity, from the first playable to the Steam release.
Seven-plus years of professional 2D work sit behind this — client projects and my own shipped games. I built Red Dad Redemption from scratch in three weeks; Slutty Bass shipped in around eight weeks with a production team of 15+ artists and developers that I assembled and led. Fast when the scope is tight, scaled when the project demands it.
The narrative specialization (visual novels, adventures) is the flagship — but the 2D engineering underneath it is general-purpose: physics, UI, systems, integrations, performance.
A playable prototype for a pitch, a branded game for a campaign — speed, communication, and fixed scope are the whole game here.
You need senior 2D Unity hands: systems that don’t collapse under content, clean project structure, and builds that pass store review the first time.
Three weeks to a shipped game is on my portfolio, not a slogan. If the date is real, the scope conversation happens first and honestly.
Full game delivered in ~8 weeks by an assembled team of 15+ artists and developers.
Built from scratch in 3 weeks.
A detective adventure about solving a string of murders.
Prototype / MVP
from $4,000
core mechanic playable, 2–4 weeks
Small complete game
from $10,000
finished, shippable
Full production
from $50,000
commercial release, assembled team
Anchors are total project budgets covering the assembled team — identical here and on Fiverr. Details and cost drivers on the pricing page.
From $4,000 for a playable prototype, from $10,000 for a small complete game, from $50,000 for full commercial production. Content volume, art source, and platform count move the number — the cost guides on the blog give the full breakdown.
Two to four weeks for a core-mechanic prototype is the standard window. Red Dad Redemption — a complete small game, not just a prototype — took three weeks from scratch.
Yes. If you have an artist and a design, I slot in as the development side. If you don’t, the production team model covers art, music, and the rest as in-quote line items.
Unity is where my seven years of 2D depth are, it covers every platform that matters, and it handles both 2D and 3D — which keeps doors open mid-project. For narrative-specific projects, Ren’Py or AGS may win instead; engine choice always gets justified in the quote.
You’ll hear back within 24 hours — usually within the hour.
Get a fixed quote in 48 hours